Fallout 4 - Mass Fusion - Institute Main Quest [Survival Difficulty] (2024)

Mystifying Moments

The Institute is ready to initiate Phase Three of its long-term plans. Phase Three involves starting a new mass reactor that should resolve the Institute's ongoing power needs. To start the reactor, the Facilities division first needs to obtain a beryllium agitator, a device used to "jump-start" the reactor. Father tells the Sole Survivor to speak with Allie Filmore for the details of that operation.Dr. Filmore explains that the Mass Fusion building in downtown Boston is known to have an agitator on-site, but retrieving it has become problematic due to the Brotherhood of Steel at that location. Allie assumes that the Brotherhood is also looking for the agitator, and she wants to make sure the Institute gets to it first. She also insists on coming, promising not to get in the way but not totally trusting the Sole Survivor with the delicate technology. If one prefers not to have her along, they can tell her flat-out that she isn't coming because she'd just be a liability. She will be insulted but will not accompany the player character.When ready to continue, take the central elevator up to the Relay room. Upon entering the relay, one should get a warning that relaying to the Mass Fusion building will make them a permanent enemy to the Brotherhood of Steel. Continue and the player character will be teleported to the Mass Fusion executive suite.Alternatively, by informing the Brotherhood, Spoils of War will start, and boarding the Vertibird that spawns on the Prydwen will make the Institute hostile. (Tactical Thinking must have been completed before one can continue with this part of the quest.) Every unfinished quest for one of the factions will fail immediately and they will permanently become enemies. This is the breaking point between the Brotherhood of Steel and the Institute.Upon arriving at the Mass Fusion building, there will be Brotherhood faction members present throughout the building. As with other factions, one must fight down through the building, obtaining an Executive keycard and re-routing power to the elevator when it stops. Both the keycard and the laboratory password are located in a desk on the second floor of the first room one enters. The password is used to access the executive lab terminal (also in that first room) which will tell the Sole Survivor exactly where the beryllium agitator is located within the building. For a little more backstory, grab Oslow's office recording on the table beside the terminal. Afterwards, proceed to the executive elevator in the center of the room and proceed down into the building.While riding the elevator down, the player character will be assaulted by Brotherhood members coming out onto each floor. After several floors, they will cut power to the elevator and the player character will get the optional objective to restore power. Power can be restored either by using the development manager's terminal on the first level, or alternatively by flipping the circuit breaker located on the second level. The quest marker only points to the circuit breaker, but either method can be used successfully.On the level with the glass floor, the Mass Fusion labs key is sitting on the desk with the active terminal. The key opens the locked door in the corner, allowing the player character to proceed downward without restoring power to the elevator. On the opposite side of the room with the glass floor, there is a ramp leading up to the next level. Directly across from where the player character comes up, there is an issue of Tesla Science laying on a console. On the other side of the second level, one will find the fuse panel where power can be restored. If the player character is wearing power armor with a jet pack, this is also a good time to get the Freefall Legs, which are located in a safe several levels up from the glass floor.Note: If one stands in the center of the glass floor with your back to the elevator, and look down through the glass, they'll see a couch on a balcony above the large silver statue. On the head of that statue is the Strength bobblehead.If the player character takes the restored elevator down, they'll end up at the ground floor lobby, where there is another elevator that will take them down to the reactor level. If the player character uses the key and drops down instead, they'll end up on the next floor under the glass floor. From there they'll need to fight their way down to the lobby, making sure to grab the Strength bobblehead if they haven't already. If the player character hasn't entered the building prior to this mission, there may be both Gunners and Brotherhood soldiers found on the levels, although usually, the Brotherhood is pretty thorough about killing off the Gunners.When the player character reaches the reactor level itself, they'll need to enter the chamber and remove the beryllium agitator from the reactor. The room is heavy with rads, so much so that drinking the water is instantly fatal.

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Fallout 4 - Mass Fusion - Institute Main Quest [Survival Difficulty] (2024)

FAQs

Is survival the hardest difficulty Fallout 4? ›

Fallout 4 Survival mode is a far harder difficulty option that can be turned on in the game's settings. It removes features such as autosaving, manual saving and even adds carry weight to ammo. One of the biggest changes in Survival mode is that you are unable to fast travel. This slows you down.

What happens if I inform the institute about Mass Fusion? ›

Alternatively, by informing the Brotherhood, Spoils of War will start, and boarding the Vertibird that spawns on the Prydwen will make the Institute hostile. (Tactical Thinking generally must have been completed before one can continue with this part of the quest - but see Notes section.)

What is the hardest thing to fight in Fallout 4? ›

Of the ones you have to fight, Colter is probably the hardest, but it can be made easier by removing the fusion core in the generator room next to the arena and using the Thirst Zapper.

Should I board the Vertibird to Mass Fusion? ›

Notes. Boarding the Vertibird results in the Sole Survivor becoming an enemy of the Institute: Any incomplete Institute quests (including Mass Fusion) automatically fail; Banished from the Institute begins.

What is the hardest Survival game to play? ›

Project Zomboid

It's one of the toughest survival games out there due to the steep learning curve and many punishing enemies. Project Zomboid places a stalwart focus on realism and the sandbox nature of its world.

Do you deal more damage in Survival mode in Fallout 4? ›

First and foremost – it's tough. In combat, the Sole Survivor (Fallout 4's player character) has an increased damage output of 150%. This is offset by an increased enemy damage of 200%.

What is the most peaceful ending in Fallout 4? ›

Choosing to side with the Minutemen is the most peaceful option since the Institute is only faction they'll have to destroy.

What is the best faction to side with in Fallout 4? ›

The Minutemen are the “default” option for many players who want to experience as many other faction quests as possible. No other factions consider the Minutemen enemies, so it's possible to join the Minutemen and the Brotherhood and Railroad—or, alternatively, side with the Institute and keep the Minutemen as allies.

Is the Institute in Fallout 4 evil? ›

The Institute is the bogeyman of the Commonwealth. They're built up to be the main antagonist in Fallout 4, only to have the main storyline turn on its head when the player finally arrives in their underground lab. The Massacre of CPG is one of the atrocities that took place at the hand of the Institute.

Which faction to destroy Fallout 4? ›

With the exception of the Minutemen, every faction can or must be eliminated depending on the story route you chose. Examples: the Institute has you destroy the Railroad because they free Synths, the Brotherhood wants to destroy the Institute for abusing technology, etc.

Can you betray the Brotherhood of Steel in Fallout 4? ›

Brotherhood of Steel gets betrayed and destroyed by the Minutemen - should the player character become hostile to the Brotherhood after the main quest is completed, the player character can ask the Minutemen to help them destroy the Brotherhood, just like in the Minutemen ending.

What quest makes Bos hostile? ›

Mass Fusion (/ Spoils of War)

Upon entering the relay, one should get a warning that relaying to the Mass Fusion building will make them a permanent enemy to the Brotherhood of Steel. Continue and the player character will be teleported to the Mass Fusion executive suite.

How to betray the Institute? ›

Detailed walkthrough
  1. Kill Father or any other named Institute personnel.
  2. Talk to Father negatively at the end of The Battle of Bunker Hill.
  3. Board the Vertibird that spawns on the Prydwen to Mass Fusion with the Brotherhood of Steel during Spoils of War.
  4. Support the Minutemen during Pinned.

Is Survival harder than very hard? ›

Survival difficulty is one above Very Hard difficulty. It can be switched to at the start of the game or at anytime the player wants during their playthrough.

What is the highest difficulty in Fallout 4? ›

Fallout 4 has six difficulty settings: Very Easy, Easy, Normal, Hard, Very Hard and Survival. Difficulty will increase and decrease various aspects of gameplay, such as damage dealt, damage received, effect duration and magnitude, and Legendary spawns.

How long does it take to beat Fallout 4 Survival? ›

When focusing on the main objectives, Fallout 4 is about 27½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 159 Hours to obtain 100% completion.

What is the hardest difficulty achievement in Fallout 4? ›

1 Benevolent Leader

Considered the hardest achievement in the game, Benevolent Leader requires you to develop a large settlement to 100 percent happiness.

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